// .txt

beginzonescript;

variables;

short crime_tolerance = 2;
short last_abil;
short i;
short att1 = 0;
short att2 = 0;
short att3 = 0;

body;

beginstate INIT_STATE;
	sf(75,4,0);
	sf(75,5,0);
	sf(75,6,0);
	
	set_name(8,"Keeper Wethers");
	set_level(8,30);
	set_boss_level(8,2);

	add_range_to_group(9,14,1);
	set_name(1001,"Camp Servile");
	set_courage(1001,0);

	add_range_to_group(15,20,2);
	set_name(15,"Packleader Trall");
	set_boss_level(15,2);
	
	add_range_to_group(21,27,3);
	set_name(1003,"Defender Kyshakk");
	set_name(21,"Augmented Kyshakk");
	set_boss_level(21,2);

	set_name(28,"Dera Warrior");
	set_name(29,"Dera Warrior");
	
	add_range_to_group(30,36,4);
	set_name(1004,"Dera Warrior");
	set_name(33,"Commander Corth");
	set_boss_level(33,2);

	set_name(37,"Rogue Trall");
	set_name(38,"Rogue Trall");
	set_name(39,"Rogue Trall");

	add_range_to_group(40,45,5);
	set_name(1005,"Escaped Lab Rat");

	if (get_sdf(75,1) > 0) {
		make_zone_hostile();
		}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	if ((att1 == 0) && (gf(75,4) > 0)) {
		att1 = 1;
		set_attitude(8,10);
		set_attitude(28,10);
		set_attitude(29,10);
		set_attitude(1001,10);
		
		set_attitude(1002,10);
		set_act_at_dist(1002,1);
		
		set_attitude(1003,4);
		set_attitude(1004,4);
		}
	if ((att2 == 0) && (gf(75,5) > 0)) {
		att2 = 1;
		set_attitude(1003,10);
		set_act_at_dist(1003,1);
		}
	if ((att3 == 0) && (gf(75,6) > 0)) {
		att3 = 1;
		set_attitude(1004,10);
		set_act_at_dist(1004,1);
		}
		
	// clear zone?
	//if ((zone_clear(ME) == FALSE) && (get_flag(,) > 0)) {
		//print_str_color("",2);
		//clear_zone(ME);	
		//}
		
	if ((get_crime_level() >= crime_tolerance) && (get_sdf(75,1) == 0)) {
		make_zone_hostile();
		set_flag(75,1,1);
		}

	 if (gf(75,4) == 0) {
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(8,"You have to go.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(8,"The beasts are watching.");
		if (get_ran(1,0,100) < 10)
			give_char_text_bubble(8,"It's delicate here.");
		}
	
		
	if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
		last_abil = get_current_tick();
		
		if (char_ok(46))
			alert_char(46);
		}
break;

beginstate 10;
	sf(75,2,1);
	sf(75,3,1);
	if (gf(100,4) != 2) {
		sf(75,4,1);
		sf(75,5,1);
		sf(75,6,1);
		sf(75,7,1);
		}
break;

beginstate 11;
	if ((gf(100,4) != 2) && (gf(75,4) == 0)) {
		sf(75,4,1);
		if (gf(75,7) == 0) {
			sf(75,7,1);
			begin_talk_mode(3);
			}
		}
break;	

beginstate 12;
	if ((gf(100,4) != 2) && (gf(75,5) == 0)) {
		sf(75,5,1);

		if (gf(75,9) == 0) {
			spawn_creature(38);
			set_name(46,"Agent Palah");
			set_boss_level(46,1);
			alert_char(46);
			}
		}
break;	

beginstate 13;
	if ((gf(100,4) != 2) && (gf(75,6) == 0)) {
		sf(75,6,1);

		}
break;	
//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
